It’s about time I wrote part two of my next troop review. Wow this took a long time. As I said in my last post life has been very busy and after a long work day it is sometimes hard to find the motivation to hobby. At any rate I’m back and here is my next troop review. This is part two of the Maakrep Tracker. You can find part one here.
Smoke Shot Cheese
Shooting at a target through smoke is a tactic that we are all familiar with. Many different sniper rifle units have access to a Mulitspectral visor and can perform these shenanigans. Pairing the tracker with any of the units with smoke available is a brutal but effective strategy. Combined Army does not have access to a ton of smoke grenades, but there are a few options. It may not be the most classy approach, but it is in the rules and it does work. Now what stands out here is that the Maakrep Tracker HMG unit would be a beast in this situation. Normally this strategy is done with a combi rifle or a sniper rifle, but the burst 4 of an HMG makes this a brutal approach.
Just Finish the Order Then I’ll ARO
The Sixth Sense ability is not to be ignored. This is not so much a synergy with another trooper, but more of a strategy of how to play this unit. Moving him into zone of control of an enemy allows you to delay his reaction until your opponent has declared both of his or her actions. This is a huge benefit allowing you to react based on his full action and not just the first half. If he move moves you get a free shot. Regardless of the their actions you get to react after they’ve declared their full move. This changes the normal strategies of the game and throws people off.
Vanilla Combined Army
I made this list with a few things in mind. First off the plan with the Maakrep tracker is to move him into a decent position up the field and place him in a suppressive fire state. If you want to swap out a few of the troops and add in someone with smoke that is a great idea, but don’t use the tactic too much it is rough on newer players and your opponents will begin to consider you a one trick pony if you rely too heavily on that.
I added in two Fraacta troops because I love them and for two if you deploy one in round one and wait until round two to deploy the other your opponent will most likely forget that you list was short one unit by this point.
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
FRAACTA Spitfire, Nanopulser / Pistol, Knife. (1.5 | 35)
FRAACTA Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 28)
MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33)
KORNAK Lieutenant Mk12, Light Flamethrower / Pistol, DA CCW. (1 | 41)
NOCTIFER Hacker (EI Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32)
ZERAT (Forward Observer) Boarding Shotgun, Grenades, Antipersonnel Mines / Pistol, Knife. (0 | 22)
SURYAT Combi Rifle + Light Flamethrower / Pistol, CCW. (0 | 37)
ARMAND (Multispectral Visor L1) MULTI Sniper, Nanopulser / 2 Breaker Pistols, Shock CC Weapon, Knife. (1.5 | 45)
ÍMETRON . (0 | 4)
6 SWC | 300 Points
As I decided in my previous review of the Maakrep Tracker I still think he is a very mediocre unit. He has some great features, but he will rarely be your center piece and most likely will not take MVP of the games that he’s in. He looks awesome though. We’ve gotta give him that.
That’s all for this review, but if you like what I’ve been doing please check out my Patreon site and support me so I can continue to dedicate my time to making this content. You can also find me on my YouTube Channel.