Tacoma WA Tournament Recap

Over the weekend my local Vancouver WA crew drove north to Tacoma WA to Terracrux games. This shop is new to infinity so we went to support them. We brought 7 people to their tournament. The locals were pretty new to the game. We also had a good turn out from the Seattle crew. There was even a Vancouver Canada guy that showed up. In all we had 24 players in the 3 round ITS tournament. We brought 7 tables total to help out, but only ended up using 3 of them. The Seattle guys also brought some tables down.



The three missions we played were transmission matrix, biotechvore, and decapitation. All three have two classified objectives so I made one list with multiple specialists and another designed to kill stuff.


Although I made two lists I ended up only using the first one.

List 1

10 / 1
OYAMA Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
DOMARU Spitfire / Pistol, E/M CCW. (2 | 38)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
NINJA MULTI Sniper Rifle / Pistol, Shock CCW, Knife. (1.5 | 42)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41)
YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)
KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)

6 SWC | 300 Points

Open in Infinity Army

List 2

10 / 3
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
DOMARU Spitfire / Pistol, E/M CCW. (2 | 38)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)

5.5 SWC | 300 Points

Open in Infinity Army

Transmission Matrix


My opponent was one of the local Tacoma guys and he was really new to the game. I hope it was a good game for him. I tried coaching and teaching along the way, but I beat him pretty bad. He was playing vanilla Haqqislam.

The things I coached him on would have made the game play very differently. He did not deploy his infiltrators beyond his deployment zone, and he didn’t deploy his Fiday as a token. Nor did he deploy him up the table. He also deployed his Ragik on the table in his deployment zone.

I decided to use my list one because I didn’t want to end up too scattered around, by having to move 5 of my troops around together in the link. In list one I had a few guys I could leave as cheerleaders and keep objectives.

Round 1

I lost the WIP roll and he got first turn. My deployment hid most of my units and he had nothing to shoot at except my haramaki with Missile Launcher. He mostly just moved his troops into better positioning, but forgot that the objectives were counted every turn. He only had one of the objectives secured and that hurt him.

Two notable things happened, He did not notice my line of sight with my Haramaki so I got an unopposed shot on his Muyib Doctor. On his last order moving his Asawira doctor I revealed my Ninja Sniper and shot him. I missed but it forced him to dodge and reposition instead of moving.

On my turn Saito revealed and shot the laziq sniper anf killed him. He then moved up and to get LOS on theAsawira, but was killed by a shotgun blast. I moved my Domaru, Neko, and Haramaki link to the middle console and secured it by putting the spitfire in suppressive fire, and revealing my Ninja hacker and attempting to hack the his HVT. My doctor and LT secured the consoles in my zone.

Round 2

This round was bloody. He killed my sniper with his Janissary HMG and with his ragik, this is when I realized it was not Airbourne deployed, he shot my Haramaki and killed him. He moved his Fiday not as a token and boarding shotgun blasted my Ninja Hacker. The rest of his orders were spent moving towards objectives. He moved two Dalami into the middle objective.

In my turn I moved Neko into the middle console area and chain rifled all three Daylami. I performed a coup de grace on one of them and snagged my classified. I moved up my Oniwaban and shot and killed his Asawira also hitting the Laziq with the blast template, but he dodged successfully on his -3 roll.

We tied on this one because I forgot that my Haramaki was controlling one of the objectives, but he died. We both controlled two objectives.

Round 3

In the beginning of his turn he attempted to move his Fiday into the middle console area, but my Domaru Spitfire in suppressive fire laid waste to him. He declared move move and I tried taking him why that was a bad choice. He wanted to move into close combat and fight Neko, but he could not make it in one move.

I didn’t spend all of my orders because I didn’t want to kill all of his guys. I secured his HVT and explained why I was doing what I was doing. Then I moved my Oniwaban into CC with his Jannisary who was also securing his HVT. I landed both blows and he died. I called the game finished at that point.

Game 1 Recap

JSA – 9 Haqq – 1

Our game ended pretty quickly and we had almost a half an hour left so I pulled my opponent aside. Sam I think was his name. We chatted about impersonation and infiltration. I told him about some of the tactics that I used when I played Haqq regularly. I also gave him the old impersonation tokens I used before I switched over to the Warsenal magnet ones.



I played against another one of the locals, but he was much more prepared with his list and he knew how some of the tricks worked. He was playing vanilla PanOceannai. I won the WIP roll and decided to go first. Again I decided to use my first list, but looking back this one would have been a good opportunity to use my second list.

He was pretty new to the game as well, but didn’t seem to need as much coaching as my first opponent. I did give him a good tip for Biotechvore. When you deploy your HVT put her as close to the 16 inch line as possible so you have a constant reminder in your first turn of how far in your have to run to get there.

Round 1

I was able to successfully deploy my sniper and my Saito halfway up, but the Oniwaban and the Killer hacker failed their -3 PH roll per the rules of the mission. I decided not to fight anyone and focus on moving my guys up and getting into a good position. I moved up all of my troops and stayed out of LOS from him. I used a command token to put my LT, Tokeisotsu, Saito, and Yuriko into suppressive fire. And that ended my turn.

He began moving his troops up and he was using command tokens as often as possible forcing me to select one target with each of my guys in suppressive fire. He was forced to dodge for the second half of two of his coordinated orders. This really limited his movement into the safe area of the scenario. He managed to kill Yuriko and my killer hacker, but I killed two of his troops. I revealed my He moved his clipper in last and I failed my discovery rolls against him and he just kept moving.

Round 2

I moved my Domaru Spitfire into a better position and took out his hacker then his engineer. After that I secured his HVT with my Domaru. I performed a coup de grace and snagged that objective. Since he was newer I did not want to plow through his army, but at this point I had killed at least half of it so I just shuffled guys and wasted orders.

On his turn he did a bunch of Unit Shuffling. He managed to kill Saito, but lost his Auxilian and Auxbot in the process. Then he moved another Auxilia and Auxbot up to kill my sniper, but he couldn’t get them into heavy flamer range and he decided to dodge for the second half, but my sniper killed it with her sniper DA at the +0 range and out of cover. He moved his medic in to heal De Fersen, but I ARO shot him with my sniper and killed his paramedic. He also failed his medic roll and killed De Fersen the rest of the way.

Round 3

I started this down only 3 models. I had seven orders and he only had 3 troops left. One of them being the clipper. I decided to hunker down and wait it out until the end. I didn’t want to leave his Cutter to kill the rest of my guys so I ran Neko across the table and with one order left I speculative tossed an E/M grenade at his Clipper. He failed the dodge and failed the BTS save. At that point I had to teach him about Isolated and Immobilized level 2.



In game three I had made it to the top table. My opponent was very good. I will say that we made a mistake on the rules that would have made the game run more in my favor, but I will get to that soon.

Round 1

My opponent went first. He spend most of his orders searching out my hidden deployment troopers. His Weibing went around dropping Sensors and he used an order on his Zhanying to sense. I had placed my YaoZao in a random spot all by himself connected to my doctor. All of the Sensors were nearby him, but only one of my 4 hidden guys was in the area. My killer hacker was found and killed. My oniwaban was found next on the other side of the table and also killed. His Hsien MSV 2 saw right through my TO: Camo guys and shredded them. The Weibing moved and found my Saito Togan next and Hsien killed him easily. This was pretty cool. His Weibing moved in and performed a Coup De Grace against my Ninja Hacker. Neither of us had ever seen that done before.

On my turn I moved my Neko Domaru Haramaki link up towards his Hsien to take out his MSV 2. I moved my Haramaki into view of his Zhanying  and killed him. I then moved Neko around the corner from his Hsien and threw an E/M grenade at him. It landed and he failed his BTS score. We did not play it where he went into Immobilized lvl 2. This changed the game into my opponents favor dramatically. Both of us forgot about it. I assumed he was an MI instead of HI and I think my opponent just forgot about the secondary effects of E/M against HI models. I revealed my TO hidden Sniper and shot and missed his Imperial Agent Crane Rank in a five man link across the table.

Round 2

My opponent moved up his Imperial agent link up along with the two Mad Traps. They approached Neko and thre smoke at him from around the corner. Hsien moved to the side and shot at my Haramaki but missed. I dodged a little closer to him. He moved up the rest of his Impreial agent link team and attempted to hack Neko. Neko defended a few orders of hacking, but was ultimately immobilized to lvl 1. The Crane rank approached Neko and punched him hitting. Neko Aro reset and popped out of Immobilized. Neko tanked the ARM roll and saved himself. The crane was joined by another imperial agent for another strike this time at burst 2. Neko crit his CC attack with a 20 killing the Crane rank with his AP+EXP CC weapon.

On my turn Neko Punched the remaining Imperial Agent engaged with him. The Mad Traps triggered and stuck him him place. My Haramaki Moved towards my opponents LT, but took a shot from the Hsien and was killed. I moved my Sniper around and shot and killed one Imperial Agent, but was struck with smoke and could not keep firing. Yuriko moved towards the enemy HVT and shot a panzerfaust against the Hsien, but was killed. I ended my turn by moving my Spitfire Domaru towards the LT. I killed his Weibing and missed a few shots at the enemy LT.

Round 3

My opponent used an order on his Hsien to move and lay a flame thrower template onto Neko. Neko failed 3 ARM rolls and burned to death. One of the Imperial Agenst moved and was shot and killed by my Sniper. The other Imperial Agent moved in and killed my Domaru Spitfire with his Combi Rifle.

On my turn I had three orders. I spent them all shooting across the table with my Sniper towards his LT attempting to kill him. I landed one shot and caused one wound. I spend my last LT order on my Keisotsu LT and I needed to roll a 1 to even hit. It was crit or nothing. I rolled my three dice and rolled a 10 a 15 and a 2. That 2 was so close, but not enough to snag a kill on his LT.


Now I lost this game 9-0, but had we played the E/M damage differently I could have easily secured the HVT for 2 points. I would have had 85 points worth of troops still alive taking the 3 points for more army points remaining. I also would have had 3 more orders to use to attempt to kill his LT under better circumstances. At any rate. Live and Learn. I have since challenged my opponent to a rematch. We played a couple of other rules wrong as well, but it was still a fun match.



Vancouver WA was well represented. We had both 3rd and I took 4th place in the tournament. It was a really fun event kicking off Infinity for a nearby town. I was glad to help support. We have active players both north and south of them.

3 thoughts on “Tacoma WA Tournament Recap

  1. I apologize for misunderstanding the effects of E/M. I rarely get use normal E/M weapons and the only ones I have reliably go for me are the E/M2 effects of Blitzen.


Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s