3rd Highlander Grey Review Part 2

I am back with this weeks troop review. Today I am doing part two of the Highlander Grey. Part one can be found here. The greys are a solid unit that you will use or face often. As with all of my other part two reviews I’ve got synergies and lists to follow.



The LT Swap

This one can be done with just about any lieutenant, but I will use the Gray because he’s a solid choice and can hold his own fairly well. This strategy works fairly simply. You broadcast to your opponent that the Gray is your LT. Force him to deal with your LT or to go out of his way to kill the Grey. The trick of this is the timing of revealing Van Zant. Players who are familiar with Ariadna will know what you are doing the moment Zant enters the game, but it can still be used on them. Use your LT order on the Gray broadcasting that he is your LT. You can put him into suppressive fire or leave his flank wide open. Whatever you want.

If your opponent knows Ariadna wait on Zant until turn two, but if he doesn’t bring him on at the end of your round 1.  The purpose of this is to get you opponent to waste orders trying to kill or deal with your LT, expecting you to go into loss of lieutenant. The trick is that if your Grey dies in the opponents turn while Zant is off the table then you will still be in Loss of LT.

Leading the Peons

This is the most common use you will see of the Grey. Since he can link with the Volunteers the buffs he can get for cheap are awesome. Burst 5 AP HMG with a boost of +3 to his BS makes him a 16 base to hit. That is brutal. If you go absulutely on the cheap and add in an LT, Medic then the rest chain rifles you are looking at a 5 man link that only cost 64 points. That my friends spells order spam.

Move up the Troops

All of the Grey’s profiles contain smoke grenades. While this is usually a great synergy with MSV lvl 2, Ariadna has no access to that. That does not invalidate the smoke grenade. A link of 4 provides the whole fireteam with sixth sense lvl 2 allowing them to shoot back at an opponent through smoke. So moving up your link through smoke will still allow you to react. In a vanilla list you don’t have access to that, but smoke is still a solid option to move soldiers up the field.





GROUP 1 10
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
HIGHLANDER GREY Lieutenant Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (0 | 29)
VAN ZANT (Executive Order) AP Rifle / Heavy Pistol, AP CCW. (0 | 39)
TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18)
AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
112 Light Shotgun / Pistol, CCW. (0 | 12)

GROUP 21 / 2 / 3
DESPERADO Submachine Gun, Smoke Grenades / 2 Heavy Pistols, CC Weapon. (0 | 13)
DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11)
MAVERICK Molotok / Pistol, Knife. (2 | 29)

6 SWC | 300 Points

Open in Infinity Army

This list came out a bit crazier than I expected it to, but it actually looks pretty cool. You get two airborne deployment guys and three camouflage markers. It includes lots of Forward observes to give your Traktor Mul some work, but lets focus on the Greys here.

With the AP HMG you will want to move him into a sold defensible position a little up the table and put him into suppressive fire mode. After that just force your opponent to deal with the situation. The role of the other Grey is exactly the same broadcast him as your LT and put him up as bait for your opponent to kill. Broadcast him as your LT first then do a coordinated order with him and the HMG. Your opponent will have to choose between attacking the HMG or the LT. It’s a tough call, but putting your opponent off is the name of the game.

Caledonian Highlander Army

GROUP 1 9 / 1
WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)
HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
ISOBEL McGREGOR T2 Rifle, Flash Pulse, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 26)
VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
CATERAN Sniper Rifle / Pistol, AP CCW. (0.5 | 21)
S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)
CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43)
CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)
HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)

GROUP 22 / 2
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)

5 SWC | 300 Points

Open in Infinity Army

The focus of this list is to feature the Highlander Grey. We’ve got one in the five man link and one in the Haris with the Mormaers. The Grey will find his way into many lists for both of these choices. He makes a great spearhead of the Volunteer link having stronger weapons and a better BS score. You will land hits more often with him than with the volunteers.

The T2 Boarding shotgun is a great addition to the Mormaer Haris. The loadout is just a little cheaper and it requires you to bring him in close before he’s gonna land some shots, but you move the gray into the sweet spot of his range by leading with the Mormaers. Then once he’s in a good spot you can hunker the whole crew down and place some in suppressive fire or just keep them as a defensive link.

On a side note I stuck Wallace as the obvious LT in the five man link so that the Highlanders in team two would convert to orders for Uxia to use on her turn. Since they are still impetuous they will still get to move, but their orders can be used on Uxia instead. If you want to use Wallace’s coordinated order skill more you can switch the Haris over to team two and move Uxia and the highlanders into team one. Then you could coordinate the highlanders or all your camo markers. It gives you lots of options.

2 thoughts on “3rd Highlander Grey Review Part 2

    • I’ve got a couple of buddies who play Ariadna almost exclusively. I’ve got the US Ariadna box, but I haven’t started playing them yet. Soon I’ll sit down and put them all together.

      Thanks for the great feedback. If there’s anything you’d like me to focus on please let me know.

      Liked by 1 person

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