Domaru Butai Review Part 2

This week I am on part 2 of the Domaru Butai Review. You can find part 1 here. On this review I will go over a few lists and some good synergies with other soldiers.



Smoke Approach

While the JSA side of things is light on smoke the Vanilla side has a the Monks who cost 5 points and can move up the table laying smoke and cover for the rest of the team. Moving these guys into CC is brutal against almost any model you will encounter. This smoke tactic of bringing them up  is a great way to get them into Berserk range. This can also be done with Yojimbo in JSA lists, but he’s a bit more expensive. On the other hand his smoke range is a bit better.

Crouching Tiger Hidden Ninja

Another great Synergy that you can play is to bring the Domaru into a solid defensive position where you place him into Suppressive fire. This will lure hackers to attempt to use the program Gotcha!. This is where you surprise them with your hidden Ninja Killer hacker. They will be forced to either allow you to make an unopposed attack against their hacker or ignore your Domaru or other HI and focus all of the hits on your Ninja.

Since the Domaru have stealth an enemy hacker must have LOS against him in order to attack with a hacking program. Unless the Domaru is shooting or doing an action that would cause noise. This makes it more likely that they will have to come at you in order to attack drawing them closer into your trap with the hidden ninja.

Fireteam Duo

This one is pretty simple. You can take a Fireteam Duo in Vanilla Yu Jing by simply taking the Pangguiling Hacker (EVO Hacking Device). That’s kinda the extent of this one.

Divide and Conquer

This is a strategy that anyone with E/M damage is able to perform. E/M is great at disabling fireteams and wrecking TAGs and REMs. Get into a position where you can spec throw an E/M grenade which will be -6 to your BS, but if you are in good range it will be only a net -3 for you making it a hit on an 11 or less. Those are still pretty good odds. Against a tag to dodge he is -3 already and since he cannot see you he gets an additional -3 for being a TAG or REM. Although not face to face it still has great odds of success here. This same skill can be used against fireteams to divide them up and wreck them.



As I previously mentioned you can form a Fireteam Duo in a vanilla list with these guys by taking the PANGGULING Hacker (EVO Hacking Device). For a total of 89 points and .5 SWC this is possible and not too expensive. It does require you to spend a Command Token during the Deployment in order to form the link. Or by spending an order in your turn to activate the support skill TeamPro. The rest of the team is pretty solid, but the benefit of the link is it allows you to move in two solid HI troops into a good position where you can hold down an area.

Yu Jing

GROUP 1 10
DOMARU Spitfire / Pistol, E/M CCW. (2 | 38)
DOMARU Chain Rifle, E/M Grenades / Pistol, DA CCW. (0 | 26)
PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
TIGER SOLDIER Paramedic (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 29)
ZÚYǑNG (AutomediKit) HMG / 2 Breaker Pistols, Knife. (2 | 39)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39)

GROUP 2 / 3 / 3
SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
SHAOLIN Boarding Shotgun, Smoke Grenades / Pistol, Shock CCW. (0 | 10)

5.5 SWC | 300 Points

Open in Infinity Army

This next list is light on button pushers, but features the Domaru link to its strengths. You can take either two Domaru and three Haramaki or one Domaru, Neko and three Haramaki. The Haramaki are a great way to get the firepower of a Five man link to the more expensive Domaru characters. Not relatively as expensive as some of the other HI troops available, but its a way to get the cost down and take some other fun troops along as well.

This is an aggressive team that will focus on bringing down the enemy so that the fast moving Aragoto Hacker can move in and grab objectives after the link has done its work. The other option is to use the Ninja Hacker to sneak around and grab objectives while the enemy is focused on bringing down your link team.

Japanese Sectorial Army

GROUP 1 10 / 4
DOMARU Spitfire / Pistol, E/M CCW. (2 | 38)
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Light Shotgun / Pistol, DA CCW. (0 | 24)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
NINJA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Shock CCW, Knife. (0.5 | 40)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)
RAIDEN MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)

6 SWC | 299 Points

Open in Infinity Army


Get out there, try new strategies and most importantly have fun playing the game. Let me know what cool strategies you’ve tried out and let me know how successful they were. Be sure to check out my Patreon page for cool rewards and stuff.

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